Hi, I'm Daniel, a 3D artist, animator, and illustrator,
living in Berlin
PROJECTS
PROJECTS
The space zebra project was meant as a way to practice making models/characters beginning with my own concept art and though to modeling texturing and implementation in a game engine
SPACE ZEBRA
POLY PIXOS
I was hired to create character design and concept art for an upcoming NFT and animation project. I started out with the process of creating all the concept art for the project and later did modeling, texturing, rigging and animation as well with the help of a bigger team. For the final part of the project I also optimized all models to be used in an AR app
REACH THE SKY
"Reach the sky" is a short game I created with a couple of other people meant to go through the entire workflow from concept to a final game made in Unreal engine. My main focus was characters and level design
PINK BOB
I create the 10 second movie "Pink Bob" as a school assignment and it was a good opportunity to practice both organic and non organic modeling and rigging
GHATI AND RHOBI
'The True Story of Ghati and Rhobi' is a short animated film I worked on aimed at raising awareness of female genital mutilation (FGM).