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Hi, I'm Daniel, a 3D artist, animator, and illustrator,
living in Berlin

PROJECTS

PROJECTS
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The space zebra project was meant as a way to practice making models/characters beginning with my own concept art and though to modeling texturing and implementation in a game engine

SPACE ZEBRA

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POLY PIXOS

I was hired to create character design and concept art for an upcoming NFT and animation project. I started out with the process of creating all the concept art for the project and later did modeling, texturing, rigging and animation as well with the help of a bigger team. For the final part of the project I also optimized all models to be used in an AR app

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REACH THE SKY

"Reach the sky" is a short game I created with a couple of other people meant to go through the entire workflow from concept to a final game made in Unreal engine. My main focus was characters and level design

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PINK BOB

I create the 10 second movie "Pink Bob" as a school assignment and it was a good opportunity to practice both organic and non organic modeling and rigging

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GHATI AND RHOBI

'The True Story of Ghati and Rhobi'
is a short animated film I worked on aimed at raising awareness of female genital mutilation (FGM). 

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3D

3D
2D

2D & ANIMATION

CONTACT

CONTACT

[ CV on request ]

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© 2022 by Daniel Sgan-Cohen

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